Community library
Community library

Shooting · Footwork
Chair 1v1
Video by BreakthroughBBall
This is a fun shooting game that combines attack & counter shooting footwork with the same footwork in a 1v1 context. It forces players to go game speed on their shooting, and then read the defense as they transition to 1v1. It requires 3 chair & 3 basketball. 1 & 2 start on the baseline. 3 chairs are set up on the wings and the top of the key. Each chair has a ball. On “go,” both players run to the chair on their side, pivot and shoot. If they make the shot, they are awarded 2 points. After shooting, players race to the chair at the top of the key. Whoever gets the ball 1st is on offense. The offense has 2 dribbles to score. (Diagram 1) (Diagram 2) Baskets are worth 1 point. 1. Games are up to 5. 2. Every time players reset, they should switch which side they start on. 3. On the initial shot, you can prescribe a certain pivot or allow players to choose. 4. As players get to the ball for 1v1, they should scan to see where the defender is. That allows them to quickly utilize the proper footwork and attack. Made by Breakthrough Basketball

Passing · Shooting
2 Man Hammer Pass
Video by BreakthroughBBall
The Hammer action was popularized by the San Antonio Spurs and is a common setrun in the NBA This action is intended to generate an open corner three-pointer 1 attacks baseline then passes to 2 2 moves to the corner to receive pass from 1 Goal should be for 2 to line up directly to 1’s line of sight for the pass (Diagram 1) (Diagram 2) 2 takes the shot. 1 relocates to 2’s previous spot to receive the pass from coach to take the shot Made by Breakthrough Basketball

Shooting · Passing
Pistol Action Team
Video by BreakthroughBBall
Shooting Pistol action is used at the college and NBA levels. It is used overseas. It is very hard to defend. This is almost identical to the drag and the lift from the first sequence, but we added the dribble handoff and pistol action. It forces the point guard to create space if the dribble handoff gets blown up. The point guard also has to be ready to lift. By having the point guard lift, it is more game speed like. 3-pt. % will go up by practicing shooting from game situations with pressure. 1. Player 2 sprints to the corner. 2. Player 1 dribbles and executes a dribble hand off to Player 2. 3. Player 1 drifts to the corner. 4. Player 4 sprints to set a screen for Player 2. (Diagram 1) 5. Player 4 rolls to the basket immediately, and Player 2 passes it to Player 4 going to the basket. 6. While Player 4 is attacking the basket, Player 1 drifts towards the top of the key. (Diagram 2) 7. Player 3 passes to Player 1 for a 3-point shot attempt. Made by Breakthrough Basketball

Passing · Shooting
DHO Reject Team
Video by BreakthroughBBall
Shooting We want our players to understand they can reject a dribble handoff at any time. Just like you can reject a ball screen, you can reject a dribble handoff. 1. Sometimes the defender knows the dribble handoff is coming. 2. If the defender is overplaying the dribble handoff, Player 1 or Player 2 signals a backdoor cut. 3. Before receiving the dribble handoff, Player two performs a backdoor cut and receives the pass from Player one for a potential layup. 1. The wing, Player 2, does not have to even run up for the dribble handoff. A backdoor cut can immediately be used with a jab step. 2. Don’t make the dribbler guess what you’re going to do- develop a signal for accepting or rejecting the DHO (dribble handoff). 3. It can be as simple as putting up an open hand. It just needs to be visible to the ball handler. (Diagram 1) 4. The signal for rejecting it could be a closed fist. 4. While Player 2 is attacking the basket, Player 4 sets a screen for Player 1. 5. Player 1 flares off the screen and receives a pass from Player 3. Player 1 shoots a 3-point shot. 1. The point guard should flare off the screen ready to catch and shoot. 2. Make sure everyone is on the same page with terminology to avoid confusion. 3. Do you use flare or fade? Whatever you use, use the same terms consistently. (Diagram 2) Don’t interchange to avoid confusion. 4. For us, a screen with the shooter going to the corner is a fade. 5. For us, a screen with the shooter going to the top is a flare. 6. Timing is critical for this action to work. If the point guard gets too far, the angle of the pass becomes harder. The back door pass should come from the point guard at the perimeter of the 3-point line. Made by Breakthrough Basketball

Shooting · Passing
Post Entry Team
Video by BreakthroughBBall
Shooting In this third variation of Primary Break, we will execute a Laker cut to the basket. The initial ball handler will drift to the corner as the safety valve. 1. The drill begins the same as the previous variations. (Diagram 1) (Diagram 2) 2. Player 1 passes ahead to Player 2. 3. Player 3 runs and stops a little higher on the block. 1. Player 2 enters the ball to the post who is set up above the block. 2. Player 2, instead of setting a screen, will execute a Laker cut and receivea pass from Player 3. 3. Player 1 will drift to the corner and receive a pass from Player 4 for a 3-point shot attempt. (Diagram 3) (Diagram 4) 1. This is another option for our players. Once the defense stops one action, we have alternatives for each set. 2. The offense can backdoor or go over the top of the screen depending on the defender’s position. 3. In these drills, the players are getting a lot of reps in a pressure situation which simulates game-like pressure. 4. The players are getting game shots at game speed. 5. They are building their IQ by understanding spacing and concepts 6. These actions will become reads by players during the game. Made by Breakthrough Basketball